You can keep track of this in the bottom left of the screen. The number of triangles may rise considerably as you model is adjusted. Then, create a new sphere and select the tools “Scale & grab” to give it the desired size. They don’t need to be perfect, the actual eye will mask the flaws. To create the eyes, we should start by making the eye sockets. To do this, hold Shift and the mouse wheel (or the +/- keys on the numpad) It is possible to reduce the size of the brush for more precision. This may involve digging (the skin of the T-REX) or making protrusions (such as teeth). Once the overall shape is created, you can begin to carve.
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